/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,	   *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *									   *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael	   *
 *  Chastain, Michael Quan, and Mitchell Tse.				   *
 *									   *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc	   *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.						   *
 *									   *
 *  Much time and thought has gone into this software and you are	   *
 *  benefitting.  We hope that you share your changes too.  What goes	   *
 *  around, comes around.						   *
 ***************************************************************************/
 
/***************************************************************************
*	ROM 2.4 is copyright 1993-1998 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@hypercube.org)				   *
*	    Gabrielle Taylor (gtaylor@hypercube.org)			   *
*	    Brian Moore (zump@rom.org)					   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/


/*
 * Spell functions.
 * Defined in magic.c.
 */
SPELL(	spell_null		)
SPELL(	spell_acid_blast	)
SPELL(	spell_armor		)
SPELL(	spell_bless		)
SPELL(	spell_blindness		)
SPELL(	spell_burning_hands	)
SPELL(	spell_call_lightning	)
SPELL(      spell_calm		)
SPELL(      spell_cancellation	)
SPELL(	spell_cause_critical	)
SPELL(	spell_cause_light	)
SPELL(	spell_cause_serious	)
SPELL(	spell_change_sex	)
SPELL(      spell_chain_lightning   )
SPELL(	spell_charm_person	)
SPELL(	spell_chill_touch	)
SPELL(	spell_colour_spray	)
SPELL(	spell_continual_light	)
SPELL(	spell_control_weather	)
SPELL(	spell_create_food	)
SPELL(	spell_create_rose	)
SPELL(	spell_create_spring	)
SPELL(	spell_create_water	)
SPELL(	spell_cure_blindness	)
SPELL(	spell_cure_critical	)
SPELL(      spell_cure_disease	)
SPELL(	spell_cure_light	)
SPELL(	spell_cure_poison	)
SPELL(	spell_cure_serious	)
SPELL(	spell_curse		)
SPELL(      spell_demonfire		)
SPELL(	spell_detect_evil	)
SPELL(	spell_detect_good	)
SPELL(	spell_detect_hidden	)
SPELL(	spell_detect_invis	)
SPELL(	spell_detect_magic	)
SPELL(	spell_detect_poison	)
SPELL(	spell_dispel_evil	)
SPELL(      spell_dispel_good       )
SPELL(	spell_dispel_magic	)
SPELL(	spell_earthquake	)
SPELL(	spell_enchant_armor	)
SPELL(	spell_enchant_weapon	)
SPELL(	spell_energy_drain	)
SPELL(	spell_faerie_fire	)
SPELL(	spell_faerie_fog	)
SPELL(	spell_farsight		)
SPELL(	spell_fireball		)
SPELL(	spell_fireproof		)
SPELL(	spell_flamestrike	)
SPELL(	spell_floating_disc	)
SPELL(	spell_fly		)
SPELL(      spell_frenzy		)
SPELL(	spell_gate		)
SPELL(	spell_giant_strength	)
SPELL(	spell_harm		)
SPELL(      spell_haste		)
SPELL(	spell_heal		)
SPELL(	spell_heat_metal	)
SPELL(      spell_holy_word		)
SPELL(	spell_identify		)
SPELL(	spell_infravision	)
SPELL(	spell_invis		)
SPELL(	spell_know_alignment	)
SPELL(	spell_lightning_bolt	)
SPELL(	spell_locate_object	)
SPELL(	spell_magic_missile	)
SPELL(      spell_mass_healing	)
SPELL(	spell_mass_invis	)
SPELL(	spell_nexus		)
SPELL(	spell_pass_door		)
SPELL(      spell_plague		)
SPELL(	spell_poison		)
SPELL(	spell_portal		)
SPELL(	spell_protection_evil	)
SPELL(	spell_protection_good	)
SPELL(	spell_ray_of_truth	)
SPELL(	spell_recharge		)
SPELL(	spell_refresh		)
SPELL(	spell_remove_curse	)
SPELL(	spell_sanctuary		)
SPELL(	spell_shocking_grasp	)
SPELL(	spell_shield		)
SPELL(	spell_sleep		)
SPELL(	spell_slow		)
SPELL(	spell_stone_skin	)
SPELL(	spell_summon		)
SPELL(	spell_teleport		)
SPELL(	spell_ventriloquate	)
SPELL(	spell_weaken		)
SPELL(	spell_word_of_recall	)
SPELL(	spell_acid_breath	)
SPELL(	spell_fire_breath	)
SPELL(	spell_frost_breath	)
SPELL(	spell_gas_breath	)
SPELL(	spell_lightning_breath	)
SPELL(	spell_general_purpose	)
SPELL(	spell_high_explosive	)
